ABC Carnival '74 Across the Board Baloney Bamboozle Be What You Want Beat The Genius Beat The Odds (1962) Beat The Odds (1975) Bedtime Stories The Better Sex The Big Money The Big Payoff Big Spenders Blank Check Body Language Body Talk The Buck Stops Here Bullseye Call My Bluff Card Sharks (1996) Casino Caught in the Act Celebrity Billiards Celebrity Doubletalk Celebrity Secrets Celebrity Sweepstakes Chain Letter (1964) The Challengers (1974) Change Partners Child's Play The Choice Is Yours Combination Lock (1996) Comedy Club Concentration (1985) The Confidence Game Cop Out Countdown (1974) Countdown (1990) The Couples Race Crossword Decisions, Decisions Dollar a Second Duel in the Daytime The Fashion Show Fast Friends $50,000 a Minute Finish Line (1975) Finish Line (1990) Get Rich Quick Going, Going, Gone! Head of the Class High Rollers Hollywood Squares (1965) Hollywood Squares (1985) The Honeymoon Game Hot Numbers Hot Potato House to House How Do You Like Your Eggs? Jackpot (1984) Jeopardy (1977) Jokers Wild Jumble Key Witness Keynotes (1986) King of the Hill Let's Make a Deal (1963) Let's Make a Deal (1990) The Love Experts M'ama Non M'ama Match Game (1962) Match Game (1973) Match Game (1990) Match Game (1996) MatchGame (2008) Mindreaders Missing Links Monday Night QB Money Words Money in the Blank Moneymaze Monopoly (1987) Nothing But the Truth Now You See It (1986) Oddball 100% PDQ Party Line People On TV Play For Keeps Play Your Hunch The Plot Thickens Pot O' Gold Pressure Point The Price Is Right (1972) Pyramid (1996) Pyramid (1997) A Question of Scruples Quick as a Flash Razzle Dazzle Riddlers Run For The Money Says Who? Scrabble (1990) Second Guessers Second Honeymoon Sharaize Shoot for the Stars Shoot the Works Shopping Spree Show Me Showoffs Simon Says $64,000 Question (2000) Smart Alecks Smart Money Spellbinders Spin-Off Split Decision Star Cluster Star Play Strictly Confidential TKO Talking Pictures (1968) Talking Pictures (1976) Tell It to Groucho Temptation (1981) $10,000 Sweep Three of a Kind Tic Tac Dough Tie-Up Top Secret Twenty One (1982) Twenty Questions Twisters Up and Over The Waiting Game We've Got Your Number What Do You Want? What's On Your Mind Wheel of Fortune Whew! Whodunit Whose Baby Wipeout Word Grabbers Write Your Own Ticket You Bet Your Life (1988) You Bet Your Life (1991) You're Putting Me On Show a Random Pilot Show Unreviewed Pilots Bob Stewart Flow Chart | The Buck Stops HereProducer: Simon Laughlin Johnson/Procter and Gamble/Taft Entertainment Television Host: Jim Peck Announcer: Gene Wood Taping Info: Early 1980s, probably California Made it to Air: No Availability: It's available on the trading circuit. It's the early 80's, and Jim Peck is looking for redemption after hosting Three's a Crowd. Any redemption. Nothing would do better than a straight quiz, but he'll have to settle for this game that you could swear came out of the Bob Stewart closet, but instead it was a rare entry by Procter and Gamble to do something in daytime that wasn't a soap. The game involves two teams of two (but no celebrities) and are tested on their ability to answer general knowledge questions based on a theme. Each team is asked a tossup question after given a category. For example, the category could be "things that end in oo" and the question could be "name a place where animals are kept." The winner of the tossup question has $50 go into the pot and gains control of the question. The team's clock is set as 60 seconds, and they alternate answering more questions, adding $50 to the pot for each correct answer, that fit the category. If one player cannot answer the question, they can pass to their teammate. Once the team can't answer the question or take too long, their clock freezes and control passes over to the other team, who then continue on the question. If their clock is frozen at a number below 10, it is reset to 10. The first team to have their clock run out wins the round and a prize. After Round 1, the team winning the round has the option to trade in the prize they won for 10 seconds off their clock in Round 2. Play then continues with each question going up to $100 and the number of passes allowed is capped at three. Whoever has their clock run out on their watch wins the game and moves to the Big Buck Bonanza. The Big Buck Bonanza involved the winning team seeing a list of six items, of which two would fit a question read by Jim Peck. Again, the teammates alternated questions, could either pass or ask for a new question, and could win $15,000 if they got six questions right within 60 seconds. The major flaw with this game was the use of the clock. You could win just because your questions could be longer than the other teams. Playing to a fixed number of questions would have been much more fair. Jim Peck does his usual job, not sounding dull but not sounding exciting either.
This pilot has been viewed 14426 times since October 6, 2008 and was last modified on Dec 12, 2009 14:46 ET |