![]() ABC Carnival '74 Across the Board Baloney Bamboozle Be What You Want Beat The Genius Beat The Odds (1962) Beat The Odds (1975) Bedtime Stories The Better Sex The Big Money The Big Payoff Big Spenders Blank Check Body Language Body Talk The Buck Stops Here Bullseye Call My Bluff Card Sharks (1996) Casino Caught in the Act Celebrity Billiards Celebrity Doubletalk Celebrity Secrets Celebrity Sweepstakes Chain Letter (1964) The Challengers (1974) Change Partners Child's Play The Choice Is Yours Combination Lock (1996) Comedy Club Concentration (1985) The Confidence Game Cop Out Countdown (1974) Countdown (1990) The Couples Race Crossword Decisions, Decisions Dollar a Second Duel in the Daytime The Fashion Show Fast Friends $50,000 a Minute Finish Line (1975) Finish Line (1990) Get Rich Quick Going, Going, Gone! Head of the Class High Rollers Hollywood Squares (1965) Hollywood Squares (1985) The Honeymoon Game Hot Numbers Hot Potato House to House How Do You Like Your Eggs? Jackpot (1984) Jeopardy (1977) Jokers Wild Jumble Key Witness Keynotes (1986) King of the Hill Let's Make a Deal (1963) Let's Make a Deal (1990) The Love Experts M'ama Non M'ama Match Game (1962) Match Game (1973) Match Game (1990) Match Game (1996) MatchGame (2008) Mindreaders Missing Links Monday Night QB Money Words Money in the Blank Moneymaze Monopoly (1987) Nothing But the Truth Now You See It (1986) Oddball 100% PDQ Party Line People On TV Play For Keeps Play Your Hunch The Plot Thickens Pot O' Gold Pressure Point The Price Is Right (1972) Pyramid (1996) Pyramid (1997) A Question of Scruples Quick as a Flash Razzle Dazzle Riddlers Run For The Money Says Who? Scrabble (1990) Second Guessers Second Honeymoon Sharaize Shoot for the Stars Shoot the Works Shopping Spree Show Me Showoffs Simon Says $64,000 Question (2000) Smart Alecks Smart Money Spellbinders Spin-Off Split Decision Star Cluster Star Play Strictly Confidential TKO Talking Pictures (1968) Talking Pictures (1976) Tell It to Groucho Temptation (1981) $10,000 Sweep Three of a Kind Tic Tac Dough Tie-Up Top Secret Twenty One (1982) Twenty Questions Twisters Up and Over The Waiting Game We've Got Your Number What Do You Want? What's On Your Mind Wheel of Fortune Whew! Whodunit Whose Baby Wipeout Word Grabbers Write Your Own Ticket You Bet Your Life (1988) You Bet Your Life (1991) You're Putting Me On Show a Random Pilot Show Unreviewed Pilots Bob Stewart Flow Chart | We've Got Your NumberProducer: Jack Barry Host: Jack Barry Announcer: Johnny Jacobs Taping Info: May 13, 1975, Los Angeles Made it to Air: No Other Pilots: The slate said Pilot 'B', so there's probably a Pilot 'A' out there somewhere. Availability: Shokus Video #845, "Lost Game Show Pilots" We've Got Your Number is a dice-based general knowledge that feels like a knock-off of High Rollers. Jack Barry, whose The Joker's Wild will go off the air the following month, is the producer and the host. As per any mid-70's game show, there's lots of dark orange. As a bonus, there's two eight foot dice and some chandeliers.
The bonus game was pretty nice. The object is to roll seven sets of dice without repeating a number. As a help, a roll of 7 can be changed into any number you want. You start with $200 and this amount is doubled after every successful roll. After each roll, you have the chance to stop and take what you have or risk what you've earned on the next roll. After 7 successful rolls, you would be $25,600 richer. Unlike the main game, you rolled the dice yourself, and unlike the original High Rollers, this game had mastered the moving table technology to get the dice back to the player rather than using the Ruta Lee acrylic hook-o-matic. However, what caused me to not consider this a great game was the rather high chance of undeservedly losing the game. I checked the odds of the various dice rolls, and you have an 1/6 chance of losing on the second roll, assuming that 5 or below would go in the bottom slot and 9 or above would go in the top slot:
If you get by the second die roll, you still have another 21% chance of losing on the third roll (I'll spare you the math). But if you pass on the second roll, your opponent has a 63% chance of beating you. A simple way to rectify this is to not cause a loss if your roll worked as long as you answered the question and not allow freezing or passing. Answer the question, roll the dice. If it doesn't work, no harm, no foul. I really liked this game, it's too bad the main game is a little too flawed for my taste. If I was to do it, I would not allow passes, not make a bad roll lose a game, and create an accumulating pot like Tic-Tac-Dough of something like $100 a question that you win when you finally clear the board. Also, I would let the players roll dice in the main game as well. Something about a Jack Barry game with electronic dice that worries me a bit.
This pilot has been viewed 9765 times since October 6, 2008 and was last modified on Dec 12, 2009 14:46 ET |